• State: Ready to sell
  • Programmed in: March 2008
  • Resolution: Universal
  • Requeriements: MIDP 2.0, CLDC 1.1

Screenshots and Videos

Pong 360° modes

Multiplayer + Against AI | Double Trouble
Pong 360° menu

   Animated | Static menu
Pong 360° details

Low | Medium | High details

Ingame video (bad - youtube quality)

Pong 360°

   Pong 360° is a java game programmed for all devices supporting MIDP 2.0 and CLDC 1.1 - no matter about display resolution etc. It's a remake of old good "pong" known from all old platforms, but it has new features which makes this java game much more amusing than ever before. You can move freely around circle, not only in vertical direction. That means that you can bounce back the ball in direction you want to, you can hit the ball twice (or more) or you can collide with your opponent.

   This java game contains 2 singleplayer modes - Double Trouble and Against AI. But the most popular is a multiplayer mode! It lacks BT multiplayer, but you can play in 2 players on one device, which is much more funny. Controls are fully adjustable, so you won't have any problems with playing in 2 players on 1 device. You can also choose from 3 levels of details, so you don't need to worry about speed even if you have an older device.

   The target in Double Trouble mode is to get the highest score by bouncing the ball in the right direction and hitting "points" with it. It maybe sounds easy, but believe me, it needs some training. In Against AI and Multiplayer modes, you can also collect points as in Double Trouble mode, but mainly you can direct the ball to the position where your opponent will not be able to catch it. If you'll bounce the ball twice in a row, you'll also get some extra points.